Oiligarchy

Post-WW2 corporate power.

With Oiligarchy, we move into something all the more artistic. It’s producers, Molleindustria, describe themselves as using games as “homeopathic remedies to the idiocy of mainstream entertainment” and have also targeted the fast food industry, religious intolerance, media sexism, drones, and mobile phone manufacturing. Whereas arguably Maersk’s offering manages to avoid the politics of the oil industry, OIligarchy focuses on corporate power. You take the role of a CEO of a fossil fuel company, and the aim of the game is to keep the fossil-fuel based economy as profitable as possible. It starts after WW2 and runs chronologically with references to historical events, but is deliberately ‘gamed’ so the game world either collapses or transitions to post-carbon (depending on how you play).